Saturday, May 30, 2015

Is this thing on?

Wow, long time since my last post. What can I say but time has been limited since we got Sirius our now 7 month old German Shepard puppy. He is 64.5 pounds of love and stink.

Origins is next week so I hope to post a description of the event and snarky comments about the organizers.

Wednesday, March 25, 2015

More free stuff from WOTC

WOTC has just posted a link to download the "Elemental Evil Player's Companion" PDF.  I have not had a chance to read it yet but it looks really cool. Did I mention that its free?

http://dnd.wizards.com/articles/features/elementalevil_playerscompanion

Saturday, March 14, 2015

Dungeonpocolypse lessons learned

The forces of good were overwhelming. Each person controlling a party of six miniatures was too much. Even though there were casualties along the way there is still enough power left to make the last two tiles a forgone conclusion.

The old school pace of the dungeon allow the party time to regroup and heal between doors. This kept them marching forward altogether as an unstoppable juggernaut. Next time have the doors to the next area open at the most inopportune time bringing evil in before they are ready.

The last point would be to add more pathways to the adventure. The way I designed this dungeon there was essentially only one way through it made things easy to keep track of for me but predictable for the group.


Take a look at the list below of everything they have killed so far.

2 Fiendish Trex
2 Troll Slashers
2 Bullette
1 Behir
3 Fiendish Girallon
1 Purple Worm
2 Goblin Underboss
Lareth the Beautiful
1 Drow Cleric of Lolth
2 Teifling Blademaster
2 Yuan-Ti Half-blood Sorcerer
Half Orc Executioner
King Obould Many Arrows
Warduke
Bugbear Champion of Erthnel
Trogledyte Barbarian
Dark Moon Monk
5 Flame Skulls
6 Hobgoblin Archers
5 Hobgoblin Sargents
1 Demonic Gnoll Archer
1 Clay Golem
2 Stone Golems
2 Berserk Flesh Golems
1 Iron Golem
1 Blood Ghost Berserker
1 Cleric of Lagozed
1 Drow Guard
2 Drider Sorcerers
2 Formorian Giants
4 Feral Minotaurs
1 Beholder
Aspect of Nerull
Boneclaw Impaler
Death Priest of Orcus
2 Terror Wights
Spectre
Wraith
King Snurre
Fire Giant Raider
3 Orc Maulers
2 Tanarack
Erinyes
Balor
Half-fiend Ogre
Blood Hulk Fighter
Githyanki Fighter
Marilith
3 Ogre Skirmisher
Vrock

Sunday, March 8, 2015

Dungeonpocolypse part 3

Last night was part three of the Dungeonpocolyse game. The party started where they left off a few months ago. So, with great enthusiasm they opened the door to the next room and waited to see what was next.

The Undead

The first room of the night contained undead nightmares. The Death Priest of Orcus was an unwelcome surprise but the teams were able to push through.

Old King Coal

King Snurre and  an Erinyes demon awaited them in the next room. The group finally overcame the fire giants and their allies. No one felt her was a jolly old soul.

The Balor

Not much to say about this room. The Balor gave and took a pounding before the group advanced.

The Marilth

There is something about a six armed snake demon that gets the party excited. Multiple disintegrate spells later she was down. The Vrock in this room did not last much longer.

Monsters killed
Aspect of Nerull
Boneclaw Impaler
Death Priest of Orcus
Terror Wight (x2)
Spectre
Wrait
King Snurre
Fire Giant Raider
Orc Mauler (x3)
Tanarack (x2)
Erinyes
Balor
Half-fiend Ogre
Blood Hulk Fighter
Githyanki Fighter
Marilith
Ogre Skirmisher (x3)
Vrock


The bottom line is that the group did not finish. They had only two tiles left to explore but it was getting late. So far the it has taken 15 hours to get through 16 tiles.


The Party prepares to face the undead.

 The Allies muster in front of the doorway.

The battle rages. The Aspect of Nerull holds the forces of good at the door.
 The battle continues....
 King Snurre and his forces.
 The Marilith is already gone. The ogres try to hold the line.



Monday, February 23, 2015

TRPGs

I love Tactical Role Playing Games or TRPGs. I loved the Ultima series, Disgaea Series, Final Fantasy Tactics and currently I am re-playing Dungeons and Dragons Tactics for the Playstation Portable. If I could I would love to create my own.

The reason I would like to create my own is that every TRPG I have ever played has had some things that they just did not get right. Sometimes its a technical limitation like the lack of elevations in Ultima III. Other times its there is no way to ensure the plot advances without the device like the traitor in one of the Krynn games in the AD&D gold boxed games. There is always something.

In the Dungeons and Dragons Tactics game the controls are clumsy and the rules of DnD 3.0 are simplified but it seems true to DnD. That is until I finally encountered two trolls with a 6th level sorcerer. The distance was right so I nailed them both and did 30 hit points each to them. Then on the first troll's turn it moved towards the party and regenerated 5 hit points. I nearly quit right there. I could understand a mistake like this from a non DnD game but this was a licensed game.

I kept playing. I like the game and it gets many things right. That and there are not that many good TRPGs out there and DnD versions are rare. So does anyone else have a favorite TRPG? Any other flaws that drive you crazy?

Tuesday, February 3, 2015

My subscription is expiring...

A few years ago a new company sprang up under the name of TSR and offered subscriptions to a new magazine called Gygax. There was controversy from the start because Gary Gygax's widow did not want his name used this way. The name endured because Gary's sons Luke and E. Gary Jr. were involved in the production. The list of contributors was impressive so I purchased a subscription.

The format of the magazine was very similar to the old versions of Dragon magazine. The heavy paper cover and high quality pages filled with art, text and comics in the back. The first few issues were good but I felt they were redundant. They seemed to focus more on the history of roleplaying than its present or future. There were good non-nostalgic articles in each of the first four issues so things still looked promising.

Last night when I got home issue 5 was waiting and a pink slip packaged with it that stated "This is your last issue". I still have not read all the articles I intend to but I can already tell this is the best issue so far. There are several features that are beautifully illustrated and grab your attention right away. There is a story about a character type that makes an effort to include every version of Dungeons and Dragons. There are great comics in the back including "Order of the Stick" and "Full Frontal Nerdity". A cool one page dungeon from a contest. Pull out game materials as well as an adventure to go with them. And a Kaiju stat block!

The publishers at TSR are sure making it difficult to walk away from Gygax Magazine. It is definitely a throwback to a bygone age when all your news about role-playing was delivered in the form of a monthly magazine. They have made PDFs of each issue in attempt to modernize the concept but its the magazine that makes it. Its the smell of the ink and the feel of the paper as you sit down and immerse yourself in gaming goodness.

Sunday, November 23, 2014

Dungeonpocolypse - part 2

The action continues into the second period. The Alliance musters the troops and opens the three doors into the next area. The area is a single large room with a single door in the north-east corner of the room. There are four balconies on the north wall covering the entire room on which are perched a mixture of archers and flame skulls. The floor of the room is populated by six assorted golems. There is also a fountain in the room. The cry of "get 'em" was heard and the forces of the alliance poured into the room.

The fight went well at this point the Golems and their covering fire did manage to damage the Alliance forces some but ultimately they overwhelmed the area. A couple of surprises discovered by the players were that Golems were pretty much immune to spells and Flame Skulls were immune to fire and cold. The fountain was a surprise as well in that it provided some needed healing.

The forces were once again mustered and through the single door they marched. One by two, and through and through...into a long narrow hallway running east to west along all three tiles. The single Blood Ghost Berserker was no real match for the tide of adventurers but more clogging and unclogging occurred before the group was able to move to the real meat of the area. A wide corridor running west to east populated by all manor of melee prowess and magic support as well as a Beholder. Many characters were wounded, a few were killed and one now commemorates the hall with an amazing statue in his honor. The support for the Beholder was removed when the party hit two unlucky dice rolls in a row. The first was the DM roll to determine the eye stalk power used by the Beholder. The power was a DC 17 save vs Petrification. The second roll was the attempted save by Casey for his Warrior which he could only fail on a one.  He had rolled stellar all night but not this time. Shortly thereafter his compatriots destroyed the Beholder and healed those that needed it. Here ends part two


Defeated List from Part Two

5 Flame Skulls
6 Hobgoblin Archers
5 Hobgoblin Sargents
1 Demonic Gnoll Archer
1 Clay Golem
2 Stone Golems
2 Berserk Flesh Golems
1 Iron Golem
1 Blood Ghost Berserker
1 Cleric of Lagozed
1 Drow Guard
2 Drider Sorcerers
2 Formorian Giants
4 Feral Minotaurs
1 Beholder

Gone but not Forgotten

Tri Kreen Barbarian
Aspect of Kord
Elven Ranger
Warrior
Wemic Barbarian

Those who were there, did I miss something? Do you wish to add your heroic tale of triumph? Just post them to the comments below. And I need better pictures!



Above: The swarm begins on the Clay and Stone Golems.
Below: View of the death march