Wednesday, April 28, 2021

Harder to See a Difference

The only difference since the last update is an application of Nuln oil and a highlight on the bronze armor with a mixture of Weapon Bronze and Bright Gold. 
The next item would be to highlight the facial hair with one more (lighter) color. 
After that I will add as many details into each model to try and make them pop more.
At this point I think they'll be a success from the standpoint they can easily be used in games of Star Breach, Operation: Last Train and Stargrave.

Tuesday, April 27, 2021

How About oops?

The oops part is that I forgot to take any pictures after I applied the washes. The pictures below have been taken after washes and some highlighting have been applied. In some cases I have even started on some of the details.
The fellows above are ready to take it to the enemy with their plasma rifles.
More variety and a view from the back.
Strange blue flare on the beard mask of the leader. Trust me there is no blue there.
Mr. Melee is you please!
A better view of the detail on one of the backpacks.
Next steps: first some black lining with Nuln Oil. Then more highlighting on the bronze armor and the naural beards. Then detailing the pieces that still need a little love.

Monday, April 26, 2021

Ready for Some Washes

I have been blocking in all the other colors that I would not consider details. Pants, shirts, skin beards, etc. The next steps will be adding some washes to these colors.
Once all of the washes are done on this group I will begin the process of highlighting and perhaps a little detail work. I did add the "power" effects to the melee weapons which would probably be considered a detail but I am not sure what else I am going to do with them.

Monday, April 19, 2021

Slow Progress

Slowly blocking in other colors than bronze. The two directly below have their pants and shirts painted. It makes for a stark look when the bronze is mostly shaded and the new colors are all at "full strength".
A few more colors have been added to figures below. They are starting to look like they might turn out ok


Sunday, April 18, 2021

Steampunk Dwarf force next stepsteps

The next step was liberal drybrush in weapon bronze. Because of the nature of these models bronze is the dominant color. I could decide to change some of the weapon colors but not yet. The picture below is a sampling of models with their drybrush of Weapon Bronze.
Now to begin painting all the items that are not bronze. In progress is several item on each model painted in Golden High Flow Acrylic Raw Sienna. The image below has two of the models for which I completed this step, Now I just have to repeat for all the belts, skin (very little really), pouches, tools and other bits until they start to look less like statues and more like dwarves. Thinking about it now the next steps will probably be pants and shirts where they are visible.

Step by Step painting my Dwarf SciFi/Steampunk Force

I am going to show step by step my creation of a sci-fi/steam punk dwarf army. I am using the Kharadon Overlords from Games Workshop and the Einherjar from Wargames Atlantic. During the build I swapped in some parts from the GW kit into the WA kit to make them a little funkier. 

Above is the state of the models after giving them a prime of black spray paint and an attempt to zenethal highlight them with white spray paint. The paint was not the best and the coverage was spotty  but at least the paint was smooth.
The next step was to even out the zenethal highlighting using Golden High Flow Acrylic Tittinium White using a dry brush technique. Now the white on the top of each model is far smoother and the dark of the black is much more shadowy.
The final part of the day's work was using Citadal Contrast paint Snakebite Leather to  coat the models. tThe picture above shows two of the WA Einherjar models one with just the black and white and the other with the Snakebite Leather. The head on the model on the right game from the GW set.  The next step will be to dry brush all of the metal parts with Weapon Bronze by Army Painter. 

The overall goal here is to use mostly warm colors on the armor, weapons and clothing and then highlight the power areas with blue and/or green so that they really pop.